- #The twins phasmophobia how to#
- #The twins phasmophobia update#
- #The twins phasmophobia professional#
The hunt cooldown timer was 25s – this may have changed in the update – however, demons can re-enter a hunt after 15 seconds. Little known fact/bug, when lighting a smudge stick, the AOE is applied to everyone, so someone in the van can actually save a teammate by doing this.ĭemons are what I consider to be a medium risk ghost as its tell is by how fast it can re-hunt. Smudge sticks when lit produce a 6m AOE around the player which blinds the ghost for 6 seconds, it will also produce a 6m AOE on the last tick, however, this doesn’t mean that a single smudge stick can blind a ghost twice, it means if it’s outside the 6m when you light it, after 5.9 seconds it will do another AOE, if the ghost is chasing you and it’s close, this will save you. You can try and use this to estimate your own sanity. What this means is for solo players, you drop around 7.5% sanity per minute and for multiplayer you drop around 11 sanity per minute.
#The twins phasmophobia professional#
Sanity drains at a fixed rate depending on map and whether or not if solo.įor professional there is a x2 multiplayer added to this, if playing solo, it gets reduced by 50%. This guide is a work in progress, it needs some fact checking here and there, Obake and Raija need worked on, but for the other 18 ghosts, I feel as though I’ve covered everything. Teamwork is essential and speed is important, get in and get out as fast as you can and obviously, have fun. If playing together and the ghost is about to catch up, let your team know when you’re about to use one, chances are everyone might use them making it extremely unsafe to test. Smudge sticks are essential for survival and identifying the ghost, don’t waste them. Maintaining a high sanity is a good idea until you’re ready to deal with the missing piece of evidence. In order to succeed in this difficulty, players must be very familiar with the game, be comfortable with looping as well as using hunts to identify ghosts. Whilst there are some ghosts that are difficult to test for – some combinations might be all but impossible for most solo players – either due to foresight by the Devs or luck, difficult ghosts have been mostly pared off with easier to solve ghosts.
#The twins phasmophobia how to#
Ghost hunt duration has been lowered on small and medium maps.All ghost’s base speed and acceleration when chasing a player has been slightly increased.Phasmophobia's Nightmare update, which also features an array of changes and fixes that you can dive into below, is live now. On top of all that, randomized weather effects will mix things up further-changes in temperature will make finding ghosts more difficult, fog will reduce visibility, that sort of thing-and the Ouija board has been revamped: You won't suffer too much if your entreaties go unanswered, but if you do get an answer from the other side, look out: When the ghosts respond, your sanity will be lowered "greatly." Serious ghost-facers can opt for the new Nightmare difficulty level, which is basically the same as the Professional level except that ghosts will change their preferred rooms more often, your sanity pills are basically Tic-Tacs, there are almost no hiding places, and some of your stuff is busted because of "paranormal interference." Sounds like a good time! The ghost can very rarely change its preferred room after moving.Professional: For experienced Ghost hunters Regain some of your lost equipment’s value if you die.Intermediate: The standard Ghost Huntin’ experience Regain half of your lost equipment's value if you die.Amateur: Recommended for new Ghost Hunters!